Lockons



Heya folks. I finally got around to enemy behavior and projectile spawning, starting with the slushguppy. I'm pretty happy with how it's going, still a ways to go on the full battle system but we're getting there. Anyway, you may notice a new UI element popping up too. That's the "lockon bar". It gives you a window to shake off a restraint before it gets truly stuck to you (pink bar) or avoid taking extra damage if the restraint couldn't be applied (green bar). You just have to be dodging at the moment it completes. I hope this will make combat and out-of-combat traps more engaging as you may have to juggle multiple bars at once.

As always, thanks for tuning in ^v^

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