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Piko's Lust Trap (18+)
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Devlog
October 2025
October 18, 2025
by
Jaycred
2
Hello again. Here's another progress update on the prototype. This one's slightly longer, so let's do a list: - Finished Dildummy behavior and its projectile. - Added logic for restraints to combine w...
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Lockons
September 28, 2025
by
Jaycred
2
Heya folks. I finally got around to enemy behavior and projectile spawning, starting with the slushguppy. I'm pretty happy with how it's going, still a ways to go on the full battle system but we're g...
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September 2025
September 16, 2025
by
Jaycred
1
Hey all. I haven't spent a ton of time on the game these past few weeks, but I've been fiddling with code and figuring out the HUD. I previously had a couple little layers on Piko's sprite to show blu...
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Hazards
August 12, 2025
by
Jaycred
2
Reina loves toying with Piko using their contraptions, so here we have a couple. Hypno lamps and some custom-made roombas that get a bit, uh, friendly . Just a small update, but hopefully interesting...
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Regarding Current Events
July 25, 2025
by
Jaycred
2
Piko's Lust Trap isn't going anywhere (unless it's forced to)! In fact, have another gif of my latest test scene. The enemies have yet to be implemented, but I've updated the HUD and think it's basica...
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June 2025 Progress
July 04, 2025
by
Jaycred
4
Heya! Long time no see, at least on this site. It may not be much, but I figure it's a good time to share some assets I've made and a brief gif of what I have in-engine. Reina: Slushguppy Mk1: I'm com...
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A New Direction
April 15, 2025
by
Jaycred
1
First off, here's some early UI stuff I neglected to post here previously. The Body tab is where you'll be able to examine Piko and/or try to remove restraints while she chimes in with a bit of banter...
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A Little Brainstorming+Progress
March 19, 2025
by
Jaycred
1
Hey all. Just felt like putting some ideas out there and sharing a bit of progress before the strength system sees use, and I don't mind some feedback. I've been thinking that instead of reducing stre...
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